Stormbound

Stormbound, a digital cardgame. With some specific artistic challenges:

For this project I created most of the unit pawns, buildings, heroes and environments. One particular challenge was that we settled for an isometric view, so all art had to be modeled with that in mind. Meaning, all unit models had to be elongated to offset the distortion of the isometric camera. The environments had a forced perspective modeled into them.

Another challenge was the unique card/conceptart artstyle and how to capture it in 3D and simplify it so it would be quickly readable on the small screen of mobile phones. To keep things manageble, it was opted to condense each race into a single unit on screen.
For example, every race has multiple cards with unique units. the spirit of that race and those units had to be captured into a single 3D pawn on the playingfield.

Additional work I did was rigging, animation and particles.

Hero units

Hero units

Building units

Building units

Pawn units

Pawn units

Units local player colors

Units local player colors

Units remote player colors

Units remote player colors